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Tema: Fallout 4 [Eng] [Beta.Update.12 (v1.5.157)] [3DM] [OL]

  1. #1
    Super Moderator Avatar de jamis
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    Fallout 4 [Eng] [Beta.Update.12 (v1.5.157)] [3DM] [OL]

    4:20 EVERY DAY

  2. The Following 3 Users Say Thank You to jamis For This Useful Post:

    BIG (27/04/2016), lpmlol (28/04/2016), tornadeitor (29/04/2016)

  3. #2
    Super Moderator Avatar de jamis
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    Fallout 4 1.5 Steam Update (1.5.157)

    Fixed issue with plugins.txt file being written to wrong directory

    Fallout 4 1.5 Steam Beta Update (1.5.154)

    General performance and stability improvements
    Fixed occasional flashing issue with entering and exiting Power Armor
    Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu

    Mod Fixes
    Fixed issue where deleting a Mod would not properly remove associated archives
    Minor bug fixes and optimizations related to

    Fallout 4 1.5 Update Release Notes (Version 1.5.151)

    New Features
    New Survival difficulty
    Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
    Characters set to Survival difficulty appear under their own Character Selection filter
    Please Note: Survival difficulty characters are not backward compatible with the 1.4 version of Fallout 4. If you opt out of the Beta, do not use Survival character saved games.
    Third person camera movement improvements when player is close up against walls and other objects


    General stability and performance improvements
    Fixed rare crash related to reloading a save that relies on Automatron
    Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
    Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
    Fixed issue with Ada not properly traveling to an assigned settlement
    Robots can now be assigned as settlement vendors
    Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
    In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
    Fixed distance check with Robotics Expert perk
    While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
    Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
    During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
    Fixed issue where Workshop placed light bulbs would occasionally not light properly
    4:20 EVERY DAY

  4. The Following 2 Users Say Thank You to jamis For This Useful Post:

    lpmlol (30/04/2016), tornadeitor (29/04/2016)

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