Dead Island Riptide [MULTi8] [PROPHET] [5.40GB] [LOLA]
The Following 10 Users Say Thank You to jamis For This Useful Post:
BIG (03/03/2016), cierrabytes (04/03/2016), Emiliovsky (04/03/2016), joyjoy (12/03/2016), mirch (03/03/2016), PUNCHAO (04/03/2016), RHR238 (13/03/2016), wifis (03/03/2016), XiouS (03/03/2016), Zosek (05/03/2016)
Riptide Helper, the all-in-one tweaking tool:
What does Dead Island: Riptide Helper do?
Fixes keyboard-related micro-stuttering.
Unbind / rebind hard-coded controls (Use, firearm melee, mousewheel, throw special, charge, etc).
Change the field-of-view (FOV).
Disable various visual effects including motion blur, bloom, SSAO, weapon refraction and more.
Launch Dead Island: Riptide with intro movies disabled.
Disable event logging, which can improve load times and reduce stuttering (v1.2).
Enable SMAA (Subpixel Morphological Anti-Aliasing). Uses Andrej Dudenhefner's injectSMAA: http://mrhaandi.blogspot.com.au/p/injectsmaa.html (1.2).
Change audio APIs, which can help with crackling audio.
Boost NPC voice volume.
Auto-terminate the "Berkelium" background process, which can improve performance (1.21).
Various other shortcuts, tweaks and improvements.
Combat rebalanced to be deeper and more involved
Much less predictable animations for more engaging combat
Heavy weapons stagger better than lighter ones, but won't always do the heaviest animation
Walkers stay down for a shorter time, and randomly get up faster
Skills affecting knockout might actually be interesting now
Hits to a Walker’s arms break and dismember them easily, doing little damage but setting up a killshot
Strong blunt attacks to the legs will up-end zombies
Zero-stamina kick for defense
normal kicks are stronger against enemies you've maimed
An uninjured walker will shrug it off quickly
An armless or bleeding/shocked/burned zombie will often lose balance and fall
Powerful jumpkick (John's special running kick is super-powered)
More critical hits that make more use of special weapon effects
Fist attacks and ground and pound are viable
Gun headshots are deadly
shotguns easily knock down and dismember zombies
shots to the body can knock them down
bullets have penetration - can hit more than one zombie
co-op experience gain is close to equalized
Inventory size doubled
Durability increased mildly
Increased Field of View (80 degrees vertical from 62.5)
Purna and Logan's Fury have reduced effectiveness because they don't target the head
Fix is to tweak their fury skills to have instant death or other modifiers
The Following 3 Users Say Thank You to jamis For This Useful Post:
PUNCHAO (04/03/2016), RHR238 (13/03/2016), Zosek (05/03/2016)
Yo por avisar creo que los servidores (y no me refiero de este juego en concreto) ban a caer dentro de poco en algunsitio no me acuerdo dicen que ban a cerrar pero no me acuerdo donde te aviso