Version 1.10 Changes: - Support for mod dependencies in game: a mod can be built on top of other mods without the need of messing around with resources now. - Support for mod dependencies in tools: this means tools will resolve dependencies and all added assets will become available to the user (and no more tweaking of resources.cfg file needed!) - Fixed long startup times in LevelEditor, also reduced memory footprint when using a mesh object creator (static objects, entities, detailmeshes edit modes). - Brought back random scale and rotation controls in LevelEditor. - Added some nice icons to the tools and minor bugfixes.