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Tema: The Forest Public Alpha [V0.32] [Steam-Rip] [778.7MG] [LOLA]

  1. #1
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    The Forest Public Alpha [V0.32] [Steam-Rip] [778.7MG] [LOLA]

    The Forest para PC es un juego de acción y supervivencia en primera persona. En el juego asumiremos el papel del único superviviente de un accidente de avión, atrapado en una isla llena de mutantes caníbales. El título tendrá un mundo vivo, con tiempo cambiante y plantas que crecen y mueren, modificándose el escenario poco a poco. En el juego tendremos que sobrevivir explorando el escenario, buscando comida para mantenernos con vida, construyendo refugios y, por supuesto, defendiéndonos de los caníbales

    Requisitos mínimos:

    Sistema operativo: Windows 7
    Procesador: Intel Dual-Core 2.4 GHz
    Memoria: 4 GB RAM
    Tarjeta gráfica: NVIDIA GeForce 8800GT
    DirectX: Version 9.0
    Disco duro: 5 GB de espacio libre
    Tarjeta de sonido: DirectX-compatible

    Requisitos recomendados:

    Sistema operativo: Windows 7
    Procesador: procesador Quad Core
    Memoria: 4 GB RAM
    Tarjeta gráfica: NVIDIA GeForce GTX 560
    DirectX: Version 9.0
    Disco duro: 5 GB de espacio libre
    Tarjeta de sonido: DirectX-compatible

    4:20 EVERY DAY

  2. The Following 4 Users Say Thank You to jamis For This Useful Post:

    joyjoy (06/02/2016), mastergus (06/02/2016), morau (07/02/2016), XiouS (06/02/2016)

  3. #2
    Super Moderator Avatar de jamis
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    Thanked:        2617
    v0.32 changelog:

    (Multiplayer) More natural spine rotation on player character
    (Multiplayer) Better crouching animation on player character
    (Multiplayer) Fixed equipped items not going into loot backpack when dying
    (Multiplayer) Fixed glitchy animation when dropping bodies as client
    (Multiplayer) Fixed body drop animation not playing for clients if body was dropped by another player
    (Multiplayer) Fixed sled sfx playing continuously after first use
    (Multiplayer) Optimized enemy material syncing
    (Multiplayer) Fixed 2 bodies briefly visible when picking up a body as client
    (Multiplayer) Optimized animator and memory usage on enemies as client
    (Multiplayer) Fixed cases of enemies popping/sliding around when knocked down and dying as client
    (Multiplayer) Improved gamepad UI navigation in game start scene
    (Multiplayer) Now saving player’s skin & clothing variation
    (Multiplayer) Fixed trees vanishing for a frame when cut down by client
    (Multiplayer) Fixed an issue preventing clients to join games in some cases
    Removed broken rebreather from cave 2. Is now only findable in cave 5
    Overlay icons (ie. shelter house icon) now check if they are above or below terrain and only show up when appropriate
    New item: Rabbit Fur Boots ! (craft with 3 rabbit skins and 2 ropes, wear on feet to gain some protection from cold and slightly increased stealth)
    New item: Quiver ! (craft with 3 rabbit skins and a rope, adds 20 to passive arrow carry capacity)
    New upgrade recipe: Arrows + 4 Twinberry = Poisoned arrows (can be batched) (Poison lasts longer but does smaller damage per tick than fire)
    Added upgrade recipes to all items with the burning weapon upgrade: Add booze (after cloth, as a second upgrade) to triple burn duration and slightly increase light intensity
    Increased range of mouse sensitivity slider in gameplay options
    Re-enabled depth of field in graphics options
    Fixed back of log cabin vanishing from outside
    Collision added to coral
    Fixed logs dropped in caves spawning above terrain
    Fixed bug with saved games stumps removal
    Fixed some misaligned elements visible when on floor during plane opening scene and removed soda spawned by player
    Improved lod on waterfall prefabs
    Fixed missing rusty axe mesh causing it to be invisible when equipped
    Fixed arrow going through terrain and objects
    Fixed an issue with auto cloud save
    Fixed sleeping not available out of the box in really old saves
    Fixed issues with fish sliding/blurring when speared
    Added leaf shelter destruction sound
    New building: Decorative wall plant pot ! Similar to garden but has 2 grow spots and only grows aloe or coneflower
    Rain no longer goes through player made structures !
    Revamped procedural wall door physics settings, doors are now easier to go through, always go back in position, and in the event of shady placement (i.e. with a floor going through the bottom log row) door should work anyways
    It is now possible to toggle and chose orientation of procedural wall door (same as window toggle)
    Ghost wall with door addition now displays ghost door (to show orientation)
    Procedural wall doors now have a one sided lock !
    Bush 08 mid version uses proper AO model
    Fixed camera glitch when standing up from explosion knockdown
    Trap page tab now comes up when setup defense task becomes available
    Clamped diagonal player movement speed slightly
    Fixed player weapons clipping through walls in many cases, weapon now moves away when in idle position
    Fixed Red Man on yacht not appearing from some angles
    Slightly increased raft movement speed
    Better transition into player drinking water animation
    Performing a flying axe attack now correctly drains stamina instead of restoring it
    World navmesh is now correctly updated when stumps are removed
    Closing walls with E now closes the same as clicking if current position can be locked
    Fixed all walls & fences placing with a slight offset from the placement preview
    Build defenses todo task is now triggered by first enemy hit rather than first enemy sighted
    Slightly increased max allowed slope for procedural stairs
    Now clamping size when making long procedural stairs instead of preventing to lock position (doesn’t change the max size of stairs, but makes it a lot easier to place)
    Improved placing structures when there was already a ceiling above, making adding staircases to custom built multi-floor structures easier
    Fire warm whole home system ! Enclosed custom structures with a lit fire on the floor now provide warmth regardless of player distance with the fire (note: only working on custom structures so far, not yet on prefab structures (log cabin)
    Lowered position of ceiling skull lamp to better match model with in game positioning
    Fixed player feet sinking into sand/snow when above terrain level (ie: on buildings)
    Fixed enemies still being attracted to fires when fire shuts down by itself (not destroyed by player)
    Fixed bats moving backwards very quickly after being triggered
    Fixed Grass/Shadows/Low memory settings not saved/restored properly
    Fixed charged swing attack anim glitches, and sometimes registering multiple hits
    Fixed putting out lit fires not properly cleaning up heat status
    Better stick swing animation on player
    New story pickups added to Cave 6
    Fixed some gaps in collision around sinkhole where you could fall in and get stuck
    Fixed player getting stuck if taking damage while entering/exiting a cave
    Player is now woken up after 7 to 8 hours of sleep if starting to sleep at daytime (instead of being woken up by night falling), sleeping anytime at night still brings time all the way to morning as before)
    Player can now run for a second even if stamina is very low
    4:20 EVERY DAY

  4. The Following 2 Users Say Thank You to jamis For This Useful Post:

    morau (07/02/2016), XiouS (06/02/2016)

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