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Tema: Fallout 4 Update v1.3.45 Beta [ACUMULATIVO]

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    Fallout 4 Update v1.3.45 Beta [ACUMULATIVO]

    Thanks @demde


    New Features

    New ambient occlusion setting, HBAO+
    New weapon debris effects (NVIDIA cards only)
    Added status menu for settlers in your settlements
    Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
    Improved "ESDF" keys remapping support while in Workshop mode

    Gameplay Fixes

    General memory and stability improvements
    Improved performance when looking through a scope
    Fixed issue where player could warp to a different location when aiming
    Companions can no longer get stuck with radiation poisoning
    Fixed an issue where Vault 81 residents would not dismember correctly
    Big Leagues perk now displays calculated damage correctly
    Fixed issue with third person camera not displaying properly after exiting certain crafting stations
    Fixed an issue where subtitles would occasionally not update properly
    Effects will properly be removed on companions when items are unequipped
    MacReady’s Killshot perk now calculates headshot percentages properly
    Fixed an issue with NPCs getting stuck in Power Armor
    Fixed a rare issue with companions getting stuck in down state
    Second rank of Aquaboy now calculates properly
    Fixed an issue with resistance not always lowering the damage correctly when added by mods
    Enabled number of characters available when renaming an item (XB1)
    Fixed issue with player becoming dismembered while still alive
    Robotics expert is now usable in combat
    Stimpaks can now be used on Curie after the transformation
    Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

    Quest Fixes

    Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
    Fixed an issue where invulnerable characters would get stuck in combat
    Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
    Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
    Fixed an issue where killing a caravan would leave a quest open
    Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
    Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
    Fixed an issue where the player could get stuck exiting the cryopod
    Fixed an issue where the player could no longer get Preston as a companion
    In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
    Fixed an issue with Minutemen quests repeating improperly
    Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
    After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
    Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
    During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
    In "Confidence Man," Bull and Gouger can now be killed
    During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
    In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
    Fixed an issue with "Tactical Thinking" where leaving dialogue early with
    Captain Kells to reprogram P.A.M. could cause quest to not completely properly

    Workshop Fixes

    Fixed a bug that would cause settler counts to appear incorrectly
    Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
    Improvements to snapping pieces together while in Workshop mode
    Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
    Player can now build workbenches in their Diamond City house
    Building wires no longer uses up copper
    Fixed issue with certain settlement attacks not generating properly
    Fixed an issue with settlement happiness calculations
    Settlers assigned to weapons stand will now stand next to it
    Diamond City house now shows provided power
    Repairing items will now correctly consume resources
    Fixed an issue where companion would ignore commands at workshop locations
    Fixed an issue with crops appearing destroyed after saving and reloading

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