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Tema: State of Decay: YOSE Day One Edition [UPDATE 4 v15.11.3.5751] [MULTI7] [2,5 Gb LB]

  1. #1
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    State of Decay: YOSE Day One Edition [UPDATE 4 v15.11.3.5751] [MULTI7] [2,5 Gb LB]



    State of Decay, con sus grandes adiciones Breakdown y Lifeline, llega completamente remasterizado en impactante 1080p. Armas y misiones nuevas, así como contenido adicional junto con texturas, animaciones y mecánicas de combate mejoradas, te sumergirán más profundamente en el mundo post-epidemia. ¿Cómo sobrevivirás al apocalipsis zombi?

    Nuevas misiones
    Misteriosas cajas con suministros comienzan a caer en áreas remotas por todo el mapa, atrayendo enormes hordas de zombis. Aniquila la infestación y podrás apropiarte del equipo más especial y poderoso jamás visto en State of Decay.

    Nuevos sobrevivientes
    Ahora puedes desbloquear a tus personajes favoritos de Lifeline en Breakdown, incluyendo a Kelly “Sasquatch” Eldridge, previamente no jugable.

    Nuevos vehículos
    Los jugadores no solo obtienen un todoterreno totalmente nuevo sino que también encontrarán revestimientos especiales para vehículos distribuidos por todo el mapa para una mayor personalización.

    Nuevas armas: Lanzagranadas debajo del cañón y escopetas incendiarias
    Encuentra nuevos fusiles de asalto equipados con aditamentos como lanzagranadas debajo del cañón y escopetas que disparan balas incendiarias.

    Enfréntate al colapso de la sociedad en el juego definitivo de fantasía de supervivencia zombi. Explora un mundo abierto lleno de peligros y oportunidades que responde a cada decisión que tomes. Recluta a una comunidad de sobrevivientes jugables, cada uno con sus propias habilidades y talentos especiales. Diseña y fortifica tu base contra las incesantes hordas de los no muertos. Realiza atrevidas incursiones para conseguir comida y munición, y haz todo lo que sea necesario para sobrevivir un día más.

    Requisitos del sistema
    MINIMUM:
    OS: Windows 7
    Processor: Intel Core 2 Duo E6600 / Athlon X64 3400
    Memory: 4 GB RAM
    Graphics: GeForce GTX 470 / Radeon HD 5850 / Intel HD 4600
    DirectX: Version 11
    Hard Drive: 4158 MB available space
    RECOMMENDED:
    OS: Windows 7 / Windows 8
    Processor: Intel Core i5-750 / AMD Athlon X4 760K
    Memory: 8 GB RAM
    Graphics: GeForce GTX 560 / Radeon HD 7770
    DirectX: Version 11
    Hard Drive: 4200 MB available space





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  2. The Following 13 Users Say Thank You to PUNCHAO For This Useful Post:

    BIG (22/11/2015), Black (19/11/2015), CoR3y83 (27/11/2015), freshquota (28/11/2015), GATOQSECOMIO (19/11/2015), jamis (19/11/2015), Kaiko (19/11/2015), KOLERA (19/11/2015), mirch (19/11/2015), Mirinda (19/11/2015), omahur (25/11/2016), tornadeitor (20/11/2015), XiouS (19/11/2015)

  3. #2
    Capitán Avatar de PUNCHAO
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    Changelog UPDATE4:

    Spoiler: 
    NEW BREAKDOWN LEVELS:
    - Added new difficulty levels to Breakdown. Levels now increase in difficulty up to level 100 (with later increases updating every 5 levels). Score multiplier also increases as you progress in difficulty.
    - Here are the details for new Breakdown levels: Steam

    IMPROVED CAR/CAR REPAIR SYSTEM:
    - Added icons to parking spots in Journal for actions to repair doors, tires, body, engine, or all components.
    - Actions are only available if the component is damaged
    - Repair all is only available if two or more components are damaged
    - Repairs work instantaneously
    - Added resource requirements (influence and materials) for each repair action
    - Added some basic description text to repair action icons.
    - Repair engine and repair all actions now require a tools expert
    - When checking if a component category such as tires needs repairs, check whether any of the components in that category need repairs rather than just the first component in that category.
    - Increased damage ratio threshold for needing repairs to 0.2, which corresponds to when damage becomes visible (ex: smoke starts coming out of the engine when its damage ratio reaches 0.2).
    - Added the manual vehicle repair feature to the base game and Lifeline (was just in Breakdown previously)
    - Added “Workshop” as a requirement for repairing tires, doors and body
    - Added machine shop as a requirement for repairing the engine and repair all (except for in Lifeline where the machine shop doesn't exist, so “Workshop” was used)
    - Repair body and repair all actions now also remove blood from the vehicle
    - Added new Facility_Block layout for Parking Facility for new repair actions
    - Added function to vehicle manager to get a vehicle's display name
    - Display parked vehicles' names when highlighting a parking spot in the journal. If the spot is empty then display a message that no vehicle is parked there.
    - The repair body action will now also repair components with type bumper and hull
    - Manual vehicle repair now replaces bumper after it has been broken off
    - When a tire is repaired, the “rim” visual is now replaced with the inflated tire.
    - Manual vehicle repair 'Replace Tires' now properly repair all tires

    NEW GENERAL:
    - Faster character switching.
    - Reduce MAX_LIVE_NPC_ZOMBIES and increase MAX_LIVE_ZOMBIES.
    - Added 'Extras' radio menu; all challenge rewards on the "Extras" radio menu
    - Added new graphic to Radio menu's RadioSetChannelLabels() function
    - Jurassic Junction billboards are now non-destructable (they never regenerated properly)

    FIXES:
    - Fix for some users unable to have all DLC installed
    - Players should now retroactively receive achievements for characters they have unlocked when they import a saved game. (You should no longer need to start over and lose a saved game.)
    - Added mood things to characters that lacked them (should prevent “perma-grim”)
    - Fixes for particle burn effect:
    - Sometimes the effect would not show up at all - this is fixed.
    - Sometimes the effect would show up really late in the animation - this is fixed.
    - Made the number of zombies activated from Molotov more consistent.
    - Tiny fixes for memory leak
    - Fix crash after remote sign out on restart
    - Fix for dam flies which were causing crash
    - Fix crash when loading in with more than 55 community members
    - Fix for Ferals running at players that are already in a grab from another Feral.
    - The game no longer shows an icon for a repair action at all if the corresponding component is not damaged enough to warrant repairs
    - Music bug fixes for missing soundtrack music cue, incorrect credits music
    - Fixed issue with the player upgrading the workshop to a machine shop and getting access to repair engine, but no longer being able to repair tires, doors or body.
    - Game now aborts auto repair if vehicle blows up the precise instant you start a repair
    - Fixed bad physics after repairing wheels on military pickup, by forcing suspension stiffness to be automatically computed.
    - Fixed blip in the UI front end regarding the autosave message
    - Fix for screen becoming black during play on Xbox
    - Updated hint text for the radio changes
    - Prevent zombies spawning too close or too visible when exiting vehicle.
    - Fix undefined string in "select breakdown difficulty" front end screen
    - NPC’s will stop running immediately after loading into a game
    - We now prevent the loading screen from showing if the game loads in before the loading screen does.
    - Visible draw reduced on starting a new game of Lifeline, to reduce load in lag
    - Base defense names will no longer show up as debug names in journal
    - Invalid action returns players to the 'home' page of the journal instead of attempting to display action.

    PC specific notes:
    - Added 4k resolution support
    - Added a fullscreen toggle to the options menu
    - Fixed a rendering issue that caused the splash screen run at a small resolution in the corner of the screen
    - Fixed an issue where the game would hang on a black screen if the player pressed Alt+Tab/Enter during the splash screens
    - Fixed all instances where UI elements cannot be clicked on with a mouse
    - Reduced instances where props randomly drop in texture resolution level
    - Fixed an issue where a loading screen would appear over gameplay


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  4. The Following 3 Users Say Thank You to PUNCHAO For This Useful Post:

    freshquota (28/11/2015), GATOQSECOMIO (19/11/2015), KOLERA (19/11/2015)

  5. #3
    Soldado Avatar de GATOQSECOMIO
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    pedazo de juego

  6. The Following User Says Thank You to GATOQSECOMIO For This Useful Post:

    PUNCHAO (19/11/2015)

  7. #4
    Capitán Avatar de PUNCHAO
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    yo desde que salió no he dejado de jugarlo


    PARA DUDAS Ó CONSULTAS,USAR LOS HILOS DE AYUDA
    http://www.skidrowgame.org/forums/25-Ayuda-Games
    Si no existe el tema sobre el que quieres consultar,crealo tú mismo
    NO CREES MENSAJES DE "Gracias",USA EL BOTON

  8. The Following User Says Thank You to PUNCHAO For This Useful Post:

    GATOQSECOMIO (21/11/2015)

  9. #5
    Soldado Avatar de GATOQSECOMIO
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    y yo te digo: que no pierdes el tiempo; es un juego muy bueno, con ideas brillantes, eso si, en muchos casos se desean mas cosas ingame, pero para eso estan los mods. gracias punchao

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